Entertainment Computing

Course Purpose
The main purpose of this lecture is to acquire knowledge and skills for contents production engineering.
Students will plan and develop their own content, using max, processing, unity and/or other programing languages.
Learning Goals
Student should be able to acquire the skills of:
1) setting their own theme and planing,
2) management of content production, and
3) contents programing and/or multimedia programing.
Topic
Session 1Guidance, content planning, how to write proposals
Session 2Create and check content plan
Session 3Create and check content plan
Session 4Create a content plan
Session 5Plan check
Session 6Production environment settings
Sesson 7Work production
Session 8Work production progress check
Session 9Work production
Session 10Mid-work check
Session 11Work production
Session 12Work production
Session 13Final check of work
Session 14Product presentation and commentary
**This content is based on April 1, 2024. For the latest syllabus information and details, please check the syllabus information inquiry page provided by the university.**